Innovative Applications of Natural Language Processing and Digital Media in Theatre and Performing Arts

  • Charalampos Tsioustas Innovative Technologies Centre, Greece
  • Daphne Petratou Innovative Technologies Centre, Greece
  • Maximos Kaliakatsos-Papakostas Institute for Language & Speech Processing, Athena Research & Innovation Centre, Greece
  • Vassilis Katsouros Institute for Language & Speech Processing, Athena Research & Innovation Centre, Greece
  • Apostolos Kastritsis Institute for Language & Speech Processing, Athena Research & Innovation Centre, Greece
  • Konstantinos Christantonis Dept. Information & Electronic Eng., International Hellenic University, Greece Konstantinos Diamantaras
  • Konstantinos Diamantaras Dept. Information & Electronic Eng., International Hellenic University, Greece
  • Michael Loupis National and Kapodistrian University of Athens, Greece
Keywords: Natural Language Processing, Digital Art, Virtual Characters, Immersive Theatre

Abstract

The objective of our research is to investigate new digital techniques and tools, offering the audience innovative, attractive, enhanced and accessible experiences. The project focuses on performing arts, particularly theatre, aiming at designing, implementing, experimenting and evaluating technologies and tools that expand the semiotic code of a performance by offering new opportunities and aesthetic means in stage art and by introducing parallel accessible narrative flows. In our novel paradigm, modern technologies emphasize the stage elements providing a multilevel, intense and immersive theatrical experience. Moreover, lighting, video projections, audio clips and digital characters are incorporated, bringing unique aesthetic features. We also attempt to remove sensory and language barriers faced by some audiences. Accessibility features consist of subtitles, sign language and audio description. The project emphasises on natural language processing technologies, embedded communication and multimodal interaction to monitor automatically the time flow of a performance. Based on this, pre-designed and directed stage elements are being mapped to appropriate parts of the script and activated automatically by using the virtual "world" and appropriate sensors, while accessibility flows are dynamically synchronized with the stage action. The tools above are currently adapted within two experimental theatrical plays for validation purposes.

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Published
2020-09-21
How to Cite
Tsioustas, C., Petratou, D., Kaliakatsos-Papakostas, M., Katsouros, V., Kastritsis, A., Christantonis, K., Diamantaras, K., & Loupis, M. (2020). Innovative Applications of Natural Language Processing and Digital Media in Theatre and Performing Arts. Proceedings of the ENTRENOVA - ENTerprise REsearch InNOVAtion Conference (Online), 6(1), 84-96. Retrieved from https://proceedings.entrenova.org/entrenova/article/view/312
Section
Mathematical and Quantitative Methods